The controls are extremely simple, with Astro having a double jump and the ability to glide short distances, similarly to Yoshi’s flutter jump, with his little jet boots. The latter can be used to damage enemies from above or Astro has a basic punch attack – all of which is exactly as it’s been in previous games. Astro Bot is a beautiful game featuring nicely crafted physically-based materials, especially metallic surfaces, and richly detailed levels. Environments stretch off into the distance and, by the time you reach the end of the stage, you can gaze back upon the path you just travelled.
A few of them demanded a deft diving ability the backpack is meant to offer, but it doesn’t have the same accuracy of other abilities in the game, which led me to whiff on some sections in a way that was unique to this level. It was manageable, but if any secret levels–which tend to be some of the game’s hardest–also use this mechanic, I expect them to become some of the game’s few frustrations. Like any excellent platformer, Astro Bot’s movement feels responsive and trustworthy. Despite the game consistently giving you new ways to traverse its puzzling pathways, you’ll almost always feel like you have a good grip on clearing gaps, timing attacks on enemies, and dodging bosses with expertise. The camera caused a few rare instances of what felt like selling me out, but the game’s checkpoints are so numerous and the load times are virtually non-existent, such that this never became a pain point for me.
I haven’t seen a platformer marathon through so many varied, whimsical, and blatantly cool ideas like this before. Sony just never seemed to have an answer to Nintendo’s Mario or Sega’s Sonic the Hedgehog. Crash Bandicoot was an iconic character that was exclusive to the PlayStation at the time, but he belonged to a third-party studio. And while Toro from the Doko Demo Issho series reached mascot-like status in Japan, the cute feline character was hardly known outside of PlayStation’s home country. That was followed up with the PSVR-exclusive game Astro Bot Rescue Mission.
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It feels finely tuned from top to bottom and I think that’s something to commend. Astro Bot is an explosion of colour and creativity that constantly flips your expectations on its head. When it hits, you’ll feel the urge to stand up and cheer in excitement – but let’s step back and break this down into chunks to better understand why it’s so impressive.
The contrast between Astro Bot and Concord this week alone is absolutely wild. A whirl of bots to rescue, of loving Playstation references, of deep cuts like Ape Escape and more recent stars, who get outings I don’t really want to ruin. It’s boss fights when you expected them and boss fights when you absolutely didn’t. There are jokes about tech demo ducks in here, then, but there’s also the sense the whole thing is, on some level, a huge tech demo. It’s a sustained tech demo, one that never runs out of new wonders to show you, new marvels to fling at you and swiftly discard. Previous Astro Bot games have been employed to showcase new bits of kit.
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There are one or two surprising absentees, but on the whole it’s a remarkable selection that had us grinning with every character we recognised. It’s all delivered with so much affection that it’s hard not to love it. Speaking of power-ups, our robo-hero makes use of numerous new toys throughout the game.
All of this is to say that Astro Bot’s four Game Awards victories, including the coveted Game of the Year Award, are more than deserved. Team Asobi releases a new update for Astro Bot, adding the final level and cameo from the previously announced Vicious Void Galaxy DLC. The game’s popularity has continued well into this year, after becoming one of the surprise hits of 2024. Not only has Astro Bot claimed a bunch of industry awards and game of the year titles, but it continues to keep players coming back with new DLC levels as well.
One of the best mechanics–which I very much hope becomes standard in the genre moving forward–is a robot bird companion who can join you in any level you decide to replay. The bird pings for collectibles and leads you right to the remaining bots, secret Void levels, and puzzle pieces you’ve not yet found. This makes playing the game to 100% completion a joy and never a grind.
Filled with references to hardware throughout PlayStation’s history and boasting an abundance of cameo appearances from popular characters, Astro’s Playroom celebrated PlayStation’s history in a unique way. This made Astro not just the new kid on the block, but established the bot as a character integral to the PlayStation brand. This became The Playroom, Team Asobi’s first game.The Playroom came preloaded with the PS4 when it launched back in 2013 and functioned as a showcase of what the PlayStation Camera and DualShock 4 controller could do. One of the mini games featured was AR Bots, a tech demo-like experience that made it seem as if 40 little robots were inside the DualShock 4. By swiping the touchpad you could throw them into the room and interact with them through the PlayStation Camera in AR, before sucking them back into the controller.
Astro Bot is a showcase of a developer working at the top of its game, but most importantly a developer that keeps fun and playfulness at the forefront of everything it does. Finally though I want to highlight the fantastic score, because like its levels, it bounces around genres, delivering consistently catchy head bobbers, on top of slightly remixed versions of iconic Sony soundtracks. I know this OST is going to be in my regular rotation once it finally drops on Spotify, because it’s simply too good to leave locked within this game. As you can see, Square Enix finally caved and allowed Final Fantasy 7 characters to be part of the game! This is a huge win given just last year, it was mentioned how the publisher didn’t want to include FF7 characters in the game as bots even if they are part of PlayStation history. Use the whistle (Triangle) to all call bots, then use Camera Mode (D-Pad Up) and move the camera around until you’ve found both explorers.
Astro Bot is a 3D adventure platformer that features the PlayStation mascot, Astro, as he travels to different worlds in search of his lost crew members and to repair the PS5 mothership. It features numerous collectible items, from puzzle pieces to accessories for the other Astro Bots and even secret levels to discover and complete. The game also features numerous designs of Astro inspired by several IPs that have been on PlayStation over the years. To get help on his mission, Astro can use over 15 new abilities offering unique play styles.
Strapping a penguin to your back will allow you to swim faster, whereas a dog on the back of Astro can propel him further. One ability that joins Sponge and Mouse in that it isn’t used much is the Teddy Cymbol, an ability that is really only injected into the game should you discover all the secret levels. While there are a few other abilities you’ll discover, they are used well enough in their respective levels but don’t really feature the same creativity as some of the ones I’ve just mentioned. Astro’s Playroom is just pure, unadulterated fun, and Astro Bot somehow manages to better it in just about every way.
Like its predecessor, Astro Bot is a love letter to PlayStation–not just its current make-up, either, but its illustrious history. From first-party icons like Kratos and Ellie to third-party heroes tied to the hip with Sony’s gaming past, such as Lara Croft and Leon S. Kennedy. There are 195 hidden cameo characters in Astro Bot’s dozens of levels, and part of the fun is tracking them all down. kuwin com make another appearance in Astro’s Playroom, now residing with Astro Bot in the PlayStation 5.
We won’t spoil the others, but PlayStation fans will be delighted with these Astro Bot renditions of some favourite franchises. Astro Bot, out now on PlayStation 5, is a collect-a-thon platformer. You play as the robot Astro adventuring in space in his PS5-shaped mothership with 300 of his friends — some of them simple bots, others robot-ified versions of famous video game characters.
It’s a lovely idea, and we hope it finds its way into other games that could use it similarly in years to come. Other abilities, like the Monkey Climb has you scaling walls with long extended arms. The Frog punch is similar in appearance, but has you punching like the cast of Nintendo’s ARMS.